Posted on in Projects
Over Christmas I decided that I wanted to achieve two goals this year that I have been putting off for a while. I wanted to make a game, and I wanted to get an app on the Apple App Store.
So after a month of coding in my free time I’m pleased to be able to announce that Cow Launcher is now available to download from the App Store, succesffully killing two birds with one stone in 2 months.
I bought an ImpactJS license quite a while ago with the hopes of making an HTML5 top down racer game. Nothing came of it. Then just before Christmas 2013 I pulled out Impact again and had another shot. After discovering that, even simple, 2D car physics is hard I settled on something simpler. Why not launch a cow from a cannon?
So over the course of a few weeks I managed to get the game together and eventually decided it was good enough to release. So I got brilliant designer to do some artwork for the game and decided I was going to try and release this on the App Store.
Thankfully Impact comes with it’s own iOS framework called Ejecta so porting the game was actually very simple. I paid my $99 for my Apple developer license and submitted the app to the App Store. Eight days later it was approved. Today is that day.
While I was developing Cow Launcher the whole Flappy Birds saga happened. While this was an amazing story to witness, I hope that people don’t expect similar things from Cow Launcher. I certainly don’t. And I certainly didn’t build Cow Launcher to try and recreate the Flappy Bird success.
Cow Launcher will be free to download and I genuienly hope people enjoy playing it. I’m not looking to make millions from it, I’m just happy I managed to make a game and get it on the App Store.
So enjoy Cow Launcher and remember to let me know what you think. If you really love it, I’d appreciate an App Store review if you get some time. Otherwise just have fun.